Caravan

The Drowned River Caravan is currently:

1,200,000 total population, in four factions: Yassites, Void Zealots, Traditionalists, Amalgam. Population figures do not count individual amalgam.

Hundred of Dust +10 of 11
Hoargrim Whitemane +10 of 13

Morale: 20

  • Stranded. Semek is looking for his wife. Altan is attempting to arrange alternate trade routes.

Semek +6 of 10
Altan + 7 of 9

Speed: 13

  • Hungry. Naquim Black-Hand leads the Black Crow scouts and hunters that currently keep the Altan Ordu fed. Hulagu is worried about how long the current arrangement can last.

Naquim Black-Hand +6 of 12
Hulagu +6 of 10

Production: 12
Population: 13

Military Supply: 42 (8 Air Cavalry, 8 Death Worm infantry)

  • 1 Wish in the back pocket (world’s biggest Heroes’ Feast)

Black Queen: 3 successes to Hatch

You have 23 days worth of food for the caravan.

The Spirits

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The spirit of Drowned River has withdrawn her favor. Suffer disadvantage on one saving throw at DM discretion.

The spirit of Dust is faded. Suffer disadvantage on one attack role at DM discretion.

Sülde, or Wind-Beast [Potential: 10th level]

The Drowned River Clan is currently flying the Sülde of the Altan Ordu.

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Rules

Each game session, the GM pulls cards equal to the level of the group. Each Caravan card the GM pulls causes that NPC to decrement in attitude, but also equals a chance to modify that NPC upward. A player may make a single roll, modified by their relationship with that NPC, the NPC’s attitude, and situational modifiers (gifts, roleplaying exchanges) to change the NPC’s attitude. If an NPC is at maximum attitude, the player may attempt at a roll with a modifier determined by the GM to increase the capacity of the NPC.

NPCs are capable of a capacity below and above zero. So, an NPC with Capacity 2 is capable of ranging from a -2 to a +2.

Population number: Population modifier
50:0
500:1
1000:2
2000:3
4000:4
8000:5
16000:6
32000:7
64000:8
128000:9
256000:10
500,000:11
1,000,000:12
2,000,000: 13

Caravan

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