XP 200
N Small magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5

AC 14, touch 14, flat-footed 11 (3 Dex, +1 size)
hp 6 (1d10
Fort +3; Ref +5; Will +1
Defensive Abilities blink; Immune poison; SR 11

Speed 40 ft. Burrow 10 ft.
Melee gore +5 (1d4-2)

Str 6, Dex 17, Con 12, Int 5, Wis 12, Cha 6
Base Atk 2; CMB -1; CMD 11 (15 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +6 (
14 when jumping), Perception 5, Stealth +14, Survival +1 (5 when tracking by scent);
Racial Modifiers +8 acrobatics when jumping, +4 Perception, +4 Survival when tracking by scent, +4 stealth
SQ dimension door, hex-prone
Languages sylvan (can’t speak)

Blink (Su)
Al-mi’raj can blink as a free action.

Dimension Door (Su)
An al-mi’raj can create an effect identical to a dimension door spell once per round as a standard action. The ability affects only the al-mi’raj, which never appears within a solid object and can act immediately after teleporting.

Magic Horn (Su)
While on the creature’s head the al’miraj’s horn is treated as a +1 weapon. Any living creature slain by a gore attack immediately turns to stone (as if by the flesh to stone spell, with no saving throw, and the creature is still dead). A severed horn retains a wisp of its former magic, and counts as a masterwork weapon if used to create a magical dagger or similar small piercing weapon.


Exodus Brand_Darklight Moosterspeak