N Small magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5
AC 14, touch 14, flat-footed 11 (1)
Fort +3; Ref +5; Will +1
Defensive Abilities blink; Immune poison; SR 11
Speed 40 ft. Burrow 10 ft.
Melee gore +5 (1d4-2)
Str 6, Dex 17, Con 12, Int 5, Wis 12, Cha 6
Base Atk 14 when jumping), Perception 5 when tracking by scent);
Racial Modifiers +8 acrobatics when jumping, +4 Perception, +4 Survival when tracking by scent, +4 stealth
SQ dimension door, hex-prone
Languages sylvan (can’t speak)
Al-mi’raj can blink as a free action.
Dimension Door (Su)
An al-mi’raj can create an effect identical to a dimension door spell once per round as a standard action. The ability affects only the al-mi’raj, which never appears within a solid object and can act immediately after teleporting.
Magic Horn (Su)
While on the creature’s head the al’miraj’s horn is treated as a +1 weapon. Any living creature slain by a gore attack immediately turns to stone (as if by the flesh to stone spell, with no saving throw, and the creature is still dead). A severed horn retains a wisp of its former magic, and counts as a masterwork weapon if used to create a magical dagger or similar small piercing weapon.